Prop rigging using Autodesk Maya software. The spine setup using advanced twist attributes and stretchy IK controls. Collaborated with setting this rig up from scratch. Created a facial rig using blend shapes and set driven key.
Prop rigging using Autodesk Maya software. The spine setup using advanced twist attributes and stretchy IK controls. Collaborated with setting this rig up from scratch. Created a facial rig using blend shapes and set driven key.